What this creates
A crazy wide fisheye shot from down low. Supply the source, bound the intended change, and state exactly what must survive.
- Use when
- Use when viewpoint, lens behavior, flash, focus, or lighting treatment is the creative decision.
- Avoid when
- Avoid when the shortcut would fabricate evidence, hide a material limitation, or require source information that has not been supplied.
- Change
- Replace the bracketed variables with the actual subject, destination, composition, and production constraints.
- Preserve
- Keep supplied identity, product geometry, logos, labels, architecture, brand colors, and every unaffected region accurate.
- Failure mode
- Vague style language can overpower the subject, mutate reference details, or produce a crop that fails in the real destination.
- Output decision
- Choose from the actual destination before generation. Confirm the destination safe area before final generation.
Complete prompt
Edit the supplied image to create **/wormseyewide — A crazy wide fisheye shot from down low**.
OUTPUT JOB
Create a production-ready visual for [destination/use]. The main subject must read immediately at the intended display size.
INPUT
Use: [describe/attach source assets]. The image to edit, plus any exact logo/brand/product reference needed to preserve identity.
PRESERVE LOCK
Preserve the supplied subject/product identity, geometry, logos, labels, and unaffected areas exactly when they are present.
Explicitly preserve: [identity / product shape / logo / label / architecture / composition / colors / other].
COMPOSITION
[shot size and viewpoint]. Place [primary subject] at [position]. Reserve [amount/side] negative space for [copy/CTA] when needed. Avoid background elements competing with the subject.
CAMERA / LIGHT / MATERIAL
Use only details that control the result: [viewpoint/lens behavior], [light direction/softness/contrast], [surface/material/texture], [environment/time of day].
STYLE
A crazy wide fisheye shot from down low. Keep the treatment coherent and physically plausible where realism is expected. Follow supplied brand/design references rather than generic AI aesthetics.
TEXT / LOGO
Use only supplied text/brand assets. Keep generated text short and verify spelling character by character. If exact typography is critical, leave clean space for final typesetting outside the generator.
OUTPUT
Choose from the actual destination before generation. Compose for the real destination and its current safe area/crop behavior.
VERIFY
Check identity, anatomy, geometry, hands, logos, label text, reflections, shadows, scale, perspective, duplicated objects, edge artifacts, and brand accuracy. Change one controlling variable at a time during refinement.Verify before publishing
- The intended subject is clear at final display size.
- The preserve lock survived generation or editing.
- Logos, labels, text, UI, data, and claims match supplied truth.
- Anatomy, geometry, scale, reflections, shadows, and perspective are plausible where realism matters.
- Video motion avoids flicker, drift, duplication, and mutated text.
- The crop fits the real destination and synthetic events cannot be mistaken for documentary proof.
Universal production contract
Read the 17-part contract
# Universal AI Media Prompt Contract Every shortcut inherits this production contract. The shortcut supplies the specific creative recipe; the contract prevents a pretty result from becoming an unusable deliverable. ## 1. Output job What should the asset accomplish? Where will it appear? What should a viewer understand at thumbnail size? ## 2. Workflow Choose intentionally: - text-to-image; - reference/image-to-image; - targeted image edit; - text-to-video; - image-to-video; - video edit/transformation when supported. ## 3. Input assets List exactly what was supplied: person/selfie · product · logo/brand board · room/property · UI screenshot · packaging · reference photo · sketch/blueprint · first frame · data/labels. Do not pretend an unsupplied asset exists. ## 4. Preserve lock State what must remain unchanged: identity · face · product geometry · logo · label · brand colors · packaging text · environment · camera angle · composition · clothing · architecture · UI content · other. ## 5. Subject Describe concrete visual facts, not empty praise. ## 6. Composition Use only controls that matter: shot size · viewpoint · camera height · focal position · negative space · background separation · crop · symmetry/asymmetry · depth. ## 7. Camera / optics Use when useful: lens/focal behavior · depth of field · distortion · shutter/motion feel · viewpoint · sensor/film character. Camera jargon should change a visible decision. ## 8. Light Define direction · softness · contrast · practical lights · time of day · reflections · rim/fill · shadow behavior. ## 9. Material / texture Define finish · wear · translucency · roughness · reflectivity · grain · fabric · condensation · dust · scratches · scale. ## 10. Environment Define location · supporting objects · weather · era · time · context. Supporting elements must not compete with the subject. ## 11. Color / brand Use actual supplied brand tokens/references where possible. Do not invent a brand color from memory. ## 12. Text / logo Quote only short critical text. Ask for legibility and exact spelling, then verify the output character by character. If typography must be exact, leave clean space for final typesetting outside the generator. ## 13. Style Describe a coherent visual system: photographic · editorial · catalog · documentary · technical · flat vector · clay · paper · 3D · watercolor · other. Do not stack unrelated style adjectives. ## 14. Video motion For video define: - subject motion; - environmental motion; - camera motion; - timing/speed; - temporal progression; - start/end state; - loop/transition; - audio/dialogue only when supported and needed. For image-to-video, spend most of the text prompt on what changes over time. The image already defines the starting frame. ## 15. Output Aspect ratio · orientation · safe zones · intended crop · resolution target · transparency where supported. ## 16. Verification Check identity · anatomy · geometry · hands · logos · labels · generated text · materials · reflections · shadows · scale · perspective · object count · background artifacts · edge halos · brand accuracy · continuity/flicker for video. ## 17. Iteration Change one controlling variable at a time: composition OR lighting OR styling OR motion OR background. Keep the preserve lock unchanged unless the user explicitly changes it.