Skip to arcade
Morten A. Giraffe

An unnecessary but carefully made detour

Morten’s Arcade.

Ten tiny games. One suspicious vault. Zero defensible productivity.

House rules

Pick a cabinet, choose a difficulty, and keep whatever falls out. Progress and clues last for this browser session only.

Choose a cabinet

Cabinet directory

Choose the kind of trouble.

Every game works with touch or a keyboard. Motion follows your reduced-motion preference.

  1. 01

    Do not push

    A tiny test of restraint, curiosity, and feedback.

  2. 02

    Easter egg safe

    Follow public clues and open the field-note vault.

  3. 03

    Coin pusher

    Choose a lane and build enough pressure to win.

  4. 04

    Tic-tac-toe

    Find the line before Morten does.

  5. 05

    Rock paper scissors

    Commit to a choice in a three-count standoff.

  6. 06

    Connect Four

    Build a line while Morten looks for the block.

  7. 07

    Breakout

    Keep the signal moving and clear the wall.

  8. 08

    Space defender

    Ship the fix before the bugs reach the bottom.

  9. 09

    Signal snake

    Follow the route without tangling the path.

  10. 10

    Morten maze

    Collect the field notes and find the useful route.

Now enter the cabinet room

Pick one. Pretend it is research.

Your level, XP, unlocked clues, and vault progress stay with this browser session.

Morten's arcade

Morten's arcade

Level 10 XP

Now playing / 01

The button specifically says not to.

A tiny test of restraint, curiosity, and how much feedback one interaction can carry.

Session presses000 / 015

Still says do not push.

This prototype counts only your current session. A separate, honest global counter can be added during production implementation.

Keyboard firstMotion respects your settingsSession-only play

Enough avoidance?

There is probably a real problem waiting.

I design and build websites and digital product surfaces when the work needs clarity, structure, and a useful next move.

Put me on the problem