Morten’s Arcade.
Ten tiny games. One suspicious vault. Zero defensible productivity.
Pick a cabinet, choose a difficulty, and keep whatever falls out. Progress and clues last for this browser session only.
Choose a cabinetChoose the kind of trouble.
Every game works with touch or a keyboard. Motion follows your reduced-motion preference.
Do not push
A tiny test of restraint, curiosity, and feedback.
Easter egg safe
Follow public clues and open the field-note vault.
Coin pusher
Choose a lane and build enough pressure to win.
Tic-tac-toe
Find the line before Morten does.
Rock paper scissors
Commit to a choice in a three-count standoff.
Connect Four
Build a line while Morten looks for the block.
Breakout
Keep the signal moving and clear the wall.
Space defender
Ship the fix before the bugs reach the bottom.
Signal snake
Follow the route without tangling the path.
Morten maze
Collect the field notes and find the useful route.
Pick one. Pretend it is research.
Your level, XP, unlocked clues, and vault progress stay with this browser session.
Morten's arcade
The button specifically says not to.
A tiny test of restraint, curiosity, and how much feedback one interaction can carry.
Still says do not push.
This prototype counts only your current session. A separate, honest global counter can be added during production implementation.
There is probably a real problem waiting.
I design and build websites and digital product surfaces when the work needs clarity, structure, and a useful next move.