What this creates
A stylized dolly-zoom effect with the subject held stable while perspective changes. Direct the start frame, camera path, subject motion, timing, and end frame.
- Use when
- Use when the key creative decision is how the camera or focus moves around a stable subject.
- Avoid when
- Avoid when the shortcut would fabricate evidence, hide a material limitation, or require source information that has not been supplied. Keep fictional VFX clearly fictional and do not present generated footage as documentary evidence of a real event.
- Change
- Replace the bracketed variables with the actual subject, destination, composition, and production constraints.
- Preserve
- Keep supplied identity, product geometry, logos, labels, architecture, brand colors, and every unaffected region accurate.
- Failure mode
- Vague style language can overpower the subject, mutate reference details, or produce a crop that fails in the real destination.
- Output decision
- 9:16 social by default; use 16:9 for web/YouTube or the actual destination. Confirm the destination safe area before final generation.
Complete prompt
Create **/dollyzoom — A stylized dolly-zoom effect with the subject held stable while perspective changes** as a short production-ready video.
WORKFLOW
image-to-video recommended. Use [supplied first frame / subject / product / brand reference] as the visual source when provided.
PRESERVE LOCK
Preserve the subject/product identity, geometry, logo/label, lighting continuity, and all source details not explicitly changed.
START FRAME
The supplied/reference frame establishes the visual composition. Do not spend the prompt re-describing details already visible unless they must be protected.
MOTION
Subject motion: [specific action, direction, speed].
Environmental motion: [wind / particles / reflections / crowd / objects / none].
Camera motion: [static / push / pull / pan / tilt / orbit / handheld / drone / rack focus].
Timing: [slow / natural / fast] with a clear start → motion beat → end state.
Continuity: preserve scale, anatomy, identity, material, shadows, and object count across frames.
STYLE / LIGHT
A stylized dolly-zoom effect with the subject held stable while perspective changes. Maintain the source visual language and brand references; do not add unrelated effects.
AUDIO
[none / ambient / SFX / dialogue] only when needed and supported. Do not invent a real person's words or testimonial.
OUTPUT
9:16 social by default; use 16:9 for web/YouTube or the actual destination. Keep important action inside safe crop areas.
VERIFY
Check identity drift, geometry drift, hand/face changes, logo/text mutation, flicker, object duplication, impossible collisions, camera discontinuity, frame-edge artifacts, and whether the end frame resolves cleanly or loops as intended.Verify before publishing
- The intended subject is clear at final display size.
- The preserve lock survived generation or editing.
- Logos, labels, text, UI, data, and claims match supplied truth.
- Anatomy, geometry, scale, reflections, shadows, and perspective are plausible where realism matters.
- Video motion avoids flicker, drift, duplication, and mutated text.
- The crop fits the real destination and synthetic events cannot be mistaken for documentary proof.
Universal production contract
Read the 17-part contract
# Universal AI Media Prompt Contract Every shortcut inherits this production contract. The shortcut supplies the specific creative recipe; the contract prevents a pretty result from becoming an unusable deliverable. ## 1. Output job What should the asset accomplish? Where will it appear? What should a viewer understand at thumbnail size? ## 2. Workflow Choose intentionally: - text-to-image; - reference/image-to-image; - targeted image edit; - text-to-video; - image-to-video; - video edit/transformation when supported. ## 3. Input assets List exactly what was supplied: person/selfie · product · logo/brand board · room/property · UI screenshot · packaging · reference photo · sketch/blueprint · first frame · data/labels. Do not pretend an unsupplied asset exists. ## 4. Preserve lock State what must remain unchanged: identity · face · product geometry · logo · label · brand colors · packaging text · environment · camera angle · composition · clothing · architecture · UI content · other. ## 5. Subject Describe concrete visual facts, not empty praise. ## 6. Composition Use only controls that matter: shot size · viewpoint · camera height · focal position · negative space · background separation · crop · symmetry/asymmetry · depth. ## 7. Camera / optics Use when useful: lens/focal behavior · depth of field · distortion · shutter/motion feel · viewpoint · sensor/film character. Camera jargon should change a visible decision. ## 8. Light Define direction · softness · contrast · practical lights · time of day · reflections · rim/fill · shadow behavior. ## 9. Material / texture Define finish · wear · translucency · roughness · reflectivity · grain · fabric · condensation · dust · scratches · scale. ## 10. Environment Define location · supporting objects · weather · era · time · context. Supporting elements must not compete with the subject. ## 11. Color / brand Use actual supplied brand tokens/references where possible. Do not invent a brand color from memory. ## 12. Text / logo Quote only short critical text. Ask for legibility and exact spelling, then verify the output character by character. If typography must be exact, leave clean space for final typesetting outside the generator. ## 13. Style Describe a coherent visual system: photographic · editorial · catalog · documentary · technical · flat vector · clay · paper · 3D · watercolor · other. Do not stack unrelated style adjectives. ## 14. Video motion For video define: - subject motion; - environmental motion; - camera motion; - timing/speed; - temporal progression; - start/end state; - loop/transition; - audio/dialogue only when supported and needed. For image-to-video, spend most of the text prompt on what changes over time. The image already defines the starting frame. ## 15. Output Aspect ratio · orientation · safe zones · intended crop · resolution target · transparency where supported. ## 16. Verification Check identity · anatomy · geometry · hands · logos · labels · generated text · materials · reflections · shadows · scale · perspective · object count · background artifacts · edge halos · brand accuracy · continuity/flicker for video. ## 17. Iteration Change one controlling variable at a time: composition OR lighting OR styling OR motion OR background. Keep the preserve lock unchanged unless the user explicitly changes it.